3D Artist
Winter Day - XBit Tornio Internship
I was tasked to build a winter scenery of a village by Finnish Lapland rapids and forest. The environment was built inside Unreal Engine and I filmed videos and took pictures that were displayed in a showroom with 2 huge wall to ceiling screens. This material can be used for marketing. I was responsible for the whole project so for making all 3D models, textures, special effects, filming and editing. This project was done in under 4 months.
Programs: 3D modeling: Blender, Maya, asset texturing: Substance Painter, seamless textures: Substance Designer, Unreal Engine.
Here is a cinematic trailer I edited of some of the video clips I made for the project.
Click left to see some the images I took
Seamless Texture compilation. All done in Substance Designer except the snow sparkle was done in Unreal Engine
Bark texture parameter showcase. You can change the color, glossiness and amount and color of top color to create different effects like snow.
Slide left to see wireframes
Trimsheet textures with snow and without