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Game Character

For my thesis, I wanted to 3D model a game character for Unreal Engine. The character concept is by the amazing artist Alexandre Diboine. I learned so much on this project about making game characters and I think next time I can avoid the mistakes I made with this one.

Programs: Sculpting: Zbrush, retopology and UV mapping: Maya, textures: Substance painter, rigging: Blender for Unreal Engine 5 skeleton.

Little making of breakdown video for the character creation process

Character concept by Alexandre Diboine

Character gameplay test in Unreal Engine 5

More images and videos are coming soon...

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