3D Artist
Adventurer Girl
I was playing with stylised handpainted textures so this dimension hopping adventurer was born. She's made to be a main character for animation or game cinematics. Her design was based on my own concept. Blender was used for the whole modeling process from sculpting, retopology to UV's and I textured her with Substance Painter and Photoshop.
Programs: modeling, rigging and rendering done in Blender. Texturing done in Substance 3D painter.

Low poly model. Turntable shows full textures, hand painted diffuse map, clay render and wireframe.

Wireframe
Sculpting progress
Hand painted diffuse map.
Full textures with diffuse, emissive, glossiness, normal, specular and opacity maps.

Clay render
Character rigged to Human (Meta-Rig)
Rig function
UV layout
Texture maps
References
Handpainted diffuse map.
Full textures with diffuse, emissive, glossiness, normal, specular and opacity maps.